Thursday 9 December 2010

Rayfire Problems

Once all the models were at a final stage the rayfire animation was ready to be put into its final stage. However this was highly problematic. For still unknown reason this did not want to work, buildings were not fragmenting properly and they weren't fragmenting. Eventually after 3/4 days of playing with settings after constant crashed I managed to overcome the issues, largely due to the complex materials on all the model and the computer running out of ram on my 32bit version of max. This has left a mad rush to get all the models finished rendered in time. We did not plan for this delay that rayfire has caused. 

Rayfire - great end results: not good for complex models unless you like enjoy the 3ds max loading graphic. :(

No comments:

Post a Comment